The Control Timer event command is used to trigger a timer that counts down to zero. The timer appears in the top right of the screen.
Details[]
RPG Maker 2000[]
Control Timer is listed on page 1 on the left side, specifically the eighth from the top.
RPG Maker 2003[]
Control Timer is listed on page 1 on the left side, specifically the eighth from the top.
The Control Timer command must be used twice to start a new timer, first to Set Time to a fixed time or based on a variable, and then a second time to Start the countdown. In the Start operation, the timer can be shown using the "Show Timer" option, and can be made to continue counting with the "Continue in Battles" option. It can be shut down using the Stop operation. Unlike RPG Maker 2000, two timers can be set at once.
Timer 1 appears in the top left, while Timer 2 appears in the top right. Stopped timers or timers that have run out do not show.
Control Timer is capped at 5999 seconds or 99:59. Currently, circumventing the 99 min 59 sec cap is only possible with much eventing -- much being up to your capacity for writing automation into events as if scripts. It is possible with older versions of 2k and 2k/3 to hook a .dll or an .exe to force "realtime" countdowns. but many of the .dll and .exe files that could do this have been redistributed with viruses, malware, etc.
RPG Maker XP[]
RPG Maker VX[]
RPG Maker VX Ace[]
RPG Maker MV[]
RPG Maker MZ[]
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