The Name Input Processing event command is used to allow the player to name actors (playable characters) in your game as they see fit.
Details[]
Renaming actors is a feature that would be a great fit if the game has a character creator. A simple character creator can be made when this command is combined with Change Actor Images and Change Class. Change Actor Images is used to form the actor's appearance, and Change Class is used to define the character's progression of stats and abilities.
The event command opens a mode. Generally, the name of the actor, along with the image of the actor on the left, appears in one window on top, while below is a large window where the cursor is used to select characters to input into the name.
RPG Maker 2003[]
The event command opens the naming window on a separate screen from where the event was triggered.
RPG Maker XP[]
RPG Maker VX[]
RPG Maker VX Ace[]
RPG Maker MV[]
RPG Maker MZ[]
Name Input Processing is listed on page 3 on the top left group Scene Control, as the third in the group.
Only a fixed actor can be chosen. The maximum name length is 16, but can be reduced with the Max characters number box. Due to size issues, the Max characters label is truncated into "Max charac..."
See also[]
- Change Name
- Change Nickname
- Change Profile
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