A switch is a Boolean value (a true or false value) in an RPG Maker game that can be turned on or off by scripts or events. By using the correct event command, such as Control Switches, a switch can be turned on or off. Uses of switches include but are not limited to aid in the creation of complicated cutscenes, block off access to certain areas by making an event move out of the way or disappear only after an event is activated, and determine if the player has already activated a one time event in the game, for example, cutscenes.