The Stairway is an RPG Maker game created by illydna.
Plot[]
You play as Stella, who has been invited to an event by her friend. However, after a while of being there, this friend is nowhere to be seen. Could she possibly have left without her? While wondering, Stella stumbles upon a strange stairway…
Features[]
- No horror content, and is intended to be a calming experience
- It's pretty straightforward, and only has one ending.
Walkthrough Guide[]
Start[]
- Go through the upper door.
- In the next room, go through the upper door again.
- Walk all the way up until you reach the aquarium.
Aquarium[]
- Walk all the way left to the next map.
- Talk to the NPC wandering around there (Roseanne).
- Go back to the previous map, and talk to the jellyfish.
- In the new area, talk to the jellyfish again. Answer: No, No, and No.
- Interact with the giant bubble. Touch it.
- Grab the item that is now on the floor.
- Talk to Roseanne.
- Talk to the person in front of the door. After this, you will be able to advance to the next area.
Garden[]
- Talk to the NPC by the fountain (Monique).
- Go to the next map. Inspect the bushes by the river.
- Talk to the bird in the tree.
- Inspect the bushes again. Pick up blackberries. Pick the black ones.
- Talk to the bird again to obtain scissors.
- Inspect the bushes once again. Cut the branches.
- Go back to Monique and talk to her.
- You can now advance to the next area.
Field[]
- Inspect the closed fence door.
- Enter the house. Talk to the NPC in there (Wolf).
- Exit the house and inspect the well.
- Talk to the scarecrow. Take the bucket.
- Enter the house again and talk to Wolf to obtain a hat.
- Talk to the scarecrow again and offer the hat.
- Interact with the well again.
- Talk to the squirrel in the tree. Ask for help to obtain the shiny thing in the tree.
- Go back to the house and talk to Wolf.
- You can now advance to the next area.
Town[]
- Talk to the NPC (Luke).
- Go to the house at the uppermost left and check the door.
- Enter the house at the lowermost left.
- Check the blue vase. Reach out inside to obtain a winding key.
- Inspect the clock. Use the winding key. You will obtain a clock hand.
- Enter to the house at the lowermost right.
- Pick up the box on top of the drawer.
- Inspect the pile of firewood and take some of it.
- Interact with the fireplace and light it up.
- Once the scene is over. Interact with it again to obtain a clock hand.
- Enter to the house at the middle left.
- Inspect the note on top of the table.
- Inspect the painting.
- Inspect the plant.
- Inspect the bed to obtain another clock hand.
- Enter to the house at the middle right.
- Inspect the plant that is left of the table with a blue vase to obtain a wooden handle.
- Inspect the cupboard at the right and use the wooden handle to obtain a clock hand.
- Go back to the middle of the town and inspect the tree clock.
- Put the clock hands in the following way: E-3, S-6, N-12, W-9. (Cardinal points!)
- Enter the house at the uppermost left.
- Inspect the book on top of the table to obtain a small key.
- Enter the house at the uppermost right.
- Interact with the fountain to obtain a water bottle.
- You can now exit the town through the upper doors.
End[]
- Inspect the sprout. Water it using the water bottle.
- Follow the stairway until you reach two doors.
- Open the doors. Walk up and go through the next doors.
- Talk to the NPC in there.
- After the scene, pick up the umbrella.
- Exit the room, and keep walking down until you arrive at the entrance hall.
- Exit the building through the doors at the bottom.