RPG Maker Wiki
RPG Maker Wiki

The Stairway is an RPG Maker game created by illydna.

Plot[]

You play as Stella, who has been invited to an event by her friend. However, after a while of being there, this friend is nowhere to be seen. Could she possibly have left without her? While wondering, Stella stumbles upon a strange stairway…

Features[]

  • No horror content, and is intended to be a calming experience
  • It's pretty straightforward, and only has one ending.

Walkthrough Guide[]

Start[]

  • Go through the upper door.
  • In the next room, go through the upper door again.
  • Walk all the way up until you reach the aquarium.

Aquarium[]

  • Walk all the way left to the next map.
  • Talk to the NPC wandering around there (Roseanne).
  • Go back to the previous map, and talk to the jellyfish.
  • In the new area, talk to the jellyfish again. Answer: No, No, and No.
  • Interact with the giant bubble. Touch it.
  • Grab the item that is now on the floor.
  • Talk to Roseanne.
  • Talk to the person in front of the door. After this, you will be able to advance to the next area.

Garden[]

  • Talk to the NPC by the fountain (Monique).
  • Go to the next map. Inspect the bushes by the river.
  • Talk to the bird in the tree.
  • Inspect the bushes again. Pick up blackberries. Pick the black ones.
  • Talk to the bird again to obtain scissors.
  • Inspect the bushes once again. Cut the branches.
  • Go back to Monique and talk to her.
  • You can now advance to the next area.

Field[]

  • Inspect the closed fence door.
  • Enter the house. Talk to the NPC in there (Wolf).
  • Exit the house and inspect the well.
  • Talk to the scarecrow. Take the bucket.
  • Enter the house again and talk to Wolf to obtain a hat.
  • Talk to the scarecrow again and offer the hat.
  • Interact with the well again.
  • Talk to the squirrel in the tree. Ask for help to obtain the shiny thing in the tree.
  • Go back to the house and talk to Wolf.
  • You can now advance to the next area.

Town[]

  • Talk to the NPC (Luke).
  • Go to the house at the uppermost left and check the door.
  • Enter the house at the lowermost left.
  • Check the blue vase. Reach out inside to obtain a winding key.
  • Inspect the clock. Use the winding key. You will obtain a clock hand.
  • Enter to the house at the lowermost right.
  • Pick up the box on top of the drawer.
  • Inspect the pile of firewood and take some of it.
  • Interact with the fireplace and light it up.
  • Once the scene is over. Interact with it again to obtain a clock hand.
  • Enter to the house at the middle left.
  • Inspect the note on top of the table.
  • Inspect the painting.
  • Inspect the plant.
  • Inspect the bed to obtain another clock hand.
  • Enter to the house at the middle right.
  • Inspect the plant that is left of the table with a blue vase to obtain a wooden handle.
  • Inspect the cupboard at the right and use the wooden handle to obtain a clock hand.
  • Go back to the middle of the town and inspect the tree clock.
  • Put the clock hands in the following way: E-3, S-6, N-12, W-9. (Cardinal points!)
  • Enter the house at the uppermost left.
  • Inspect the book on top of the table to obtain a small key.
  • Enter the house at the uppermost right.
  • Interact with the fountain to obtain a water bottle.
  • You can now exit the town through the upper doors.

End[]

  • Inspect the sprout. Water it using the water bottle.
  • Follow the stairway until you reach two doors.
  • Open the doors. Walk up and go through the next doors.
  • Talk to the NPC in there.
  • After the scene, pick up the umbrella.
  • Exit the room, and keep walking down until you arrive at the entrance hall.
  • Exit the building through the doors at the bottom.

The end![]