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The tileset window for RPG Maker MV.

A Tileset, known as a "chipset" in older versions of RPG Maker, are a collection of tiles used to build a map. In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time.

In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type. Some autotiles are even animated, such as water. In RPG Maker 2000 and 2003, the autotiles are part of the image. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles.

Tileset format[]

In RPG Maker 95, a tile is a 32x32 image. In RPG Maker 2000 and 2003, tiles are 16x16 pixels in size. In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV and MZ, tiles are 48x48 pixels in size.

In the RPG Maker series since RPG Maker 2000, tilesets are PNG images.

List of default tilesets[]

RPG Maker 2003[]

RPG Maker 2003[]

RPG Maker XP[]

  • Grassland (incorrectly spelled as "Gralssland" for new projects by default)

RPG Maker VX[]

RPG Maker VX Ace[]

RPG Maker MV[]

RPG Maker MV Default Game Icon.png
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